liminal skills
PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).
LIMINAL SHIELD I
The ability to reflexively create a small portal into Liminal Space that intercepts incoming projectiles or energy. This counts as a use of Portal Creation, and remains open for the same length of time. The shield has a diameter of six inches per Liminal Skill you possess.
HAMMERSPACE I
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage.
OBJECT PORTAL
The ability to teleport one unattended object weighing five pounds or less a distance of no more than twenty-five feet. Usable once every six hours.
LIMINAL FILTER
The ability to choose what kinds of matter may pass through your portals. For example, if you have to open a portal underwater, you would be able to prevent the water from getting all over Liminal Space.
psychic network skills
SENSORY LIVESTREAMING
The ability to project your sensory impressions across the psychic network. OOCly: this allows you to make audiovisual posts.
SENSORY EAVESDROPPING
The ability to tap into another Traveler’s sensory impressions (with permission).
NETWORK ARCHIVE RETRIEVAL
The ability to search for and share old data on the psychic network. OOCly: this allows you to link old posts or threads from
synopsychic in your current threads.
MEMORY SHARING
The ability to share your memories with other Travelers, or view their memories.
INSTANT MEMORY SHARING
As Memory Sharing, but memories are shown at a rate of one memory day per real world second.
IMAGE PROJECTION I
The ability to project one’s image across the network to another traveler. Travellers who wish to be ‘on screen’ in their audiovisual posts can use Image Projection to do so, and the skill can also be used to be ‘present’ for events another Traveler is present for without exposing yourself to danger, or simply to have a face-to-face conversation at a distance. Image Projections are opaque, but unshadowed and with different color saturation, making them immediately obvious as ‘unreal.’
favor skills
LIGHT OF HONESTY
Once per week, for one minute per Favor Skill, when you tell the truth, you will be believed, no matter how outlandish the truth is. This skill may not be used in combination with manipulative statements or lies of omission, but does not force you to reveal answers you do not wish to (a statement can be as simple as ‘trust me,’ as long as you are behaving in a fashion deserving of trust).
SUN'S AURA
Once a month, for one minute per Favor Skill possessed, the Traveler emanates an aura with a radius of twenty feet per Favor Skill possessed. Those within the aura feel unshakably energized, renewed, and confident. All within the aura can feel the sunlight on their skin, regardless of local environment.
BE OF GOOD CHEER
Once a week, for one hour per Favor skill possessed, bolster the spirits of those around you.
jaunt skils
SPIRIT COMPANION/FAMILIAR
An advice-dispensing animal companion that accompanies champions and oracles. Adversaries who take this skill will still find that their companion occasionally becomes a duplicate of them and stirs up trouble. Inigo's is a slightly bossy cockatoo.
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PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).
LIMINAL SHIELD I
The ability to reflexively create a small portal into Liminal Space that intercepts incoming projectiles or energy. This counts as a use of Portal Creation, and remains open for the same length of time. The shield has a diameter of six inches per Liminal Skill you possess.
HAMMERSPACE I
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage.
OBJECT PORTAL
The ability to teleport one unattended object weighing five pounds or less a distance of no more than twenty-five feet. Usable once every six hours.
LIMINAL FILTER
The ability to choose what kinds of matter may pass through your portals. For example, if you have to open a portal underwater, you would be able to prevent the water from getting all over Liminal Space.
psychic network skills
SENSORY LIVESTREAMING
The ability to project your sensory impressions across the psychic network. OOCly: this allows you to make audiovisual posts.
SENSORY EAVESDROPPING
The ability to tap into another Traveler’s sensory impressions (with permission).
NETWORK ARCHIVE RETRIEVAL
The ability to search for and share old data on the psychic network. OOCly: this allows you to link old posts or threads from
MEMORY SHARING
The ability to share your memories with other Travelers, or view their memories.
INSTANT MEMORY SHARING
As Memory Sharing, but memories are shown at a rate of one memory day per real world second.
IMAGE PROJECTION I
The ability to project one’s image across the network to another traveler. Travellers who wish to be ‘on screen’ in their audiovisual posts can use Image Projection to do so, and the skill can also be used to be ‘present’ for events another Traveler is present for without exposing yourself to danger, or simply to have a face-to-face conversation at a distance. Image Projections are opaque, but unshadowed and with different color saturation, making them immediately obvious as ‘unreal.’
favor skills
LIGHT OF HONESTY
Once per week, for one minute per Favor Skill, when you tell the truth, you will be believed, no matter how outlandish the truth is. This skill may not be used in combination with manipulative statements or lies of omission, but does not force you to reveal answers you do not wish to (a statement can be as simple as ‘trust me,’ as long as you are behaving in a fashion deserving of trust).
SUN'S AURA
Once a month, for one minute per Favor Skill possessed, the Traveler emanates an aura with a radius of twenty feet per Favor Skill possessed. Those within the aura feel unshakably energized, renewed, and confident. All within the aura can feel the sunlight on their skin, regardless of local environment.
BE OF GOOD CHEER
Once a week, for one hour per Favor skill possessed, bolster the spirits of those around you.
jaunt skils
SPIRIT COMPANION/FAMILIAR
An advice-dispensing animal companion that accompanies champions and oracles. Adversaries who take this skill will still find that their companion occasionally becomes a duplicate of them and stirs up trouble. Inigo's is a slightly bossy cockatoo.
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